Finally, jump drives allow for fleets to make instantaneous jumps that have long cooldowns and repercussions. While they can be unlocked as you progress through the technology tree, both means of movement have been altered, so you'll need to use wormholes and existing gateways. The Faster Than Light (FTL) system has been completely reworked, removing both wormhole (my personal favorite) and warp travel from the beginning of a game. Borders now mean something, and travel is initially restricted to hyper lanes, both allowing for defensive play, which was rather difficult with multiple modes of travel. This latest update to Stellaris completely changes the way you approach the galaxy. Paradox has remained true to this by publishing version 2.0 of the base game. I love it when developers not only release DLC expansion packs, but also free updates alongside them for everyone to enjoy.
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